Yu-Gi-Oh! Zexal, Vol. 1

Download Yu-Gi-Oh! Zexal, Vol. 1 PDF by * Kazuki Takahashi, Shin Yoshida eBook or Kindle ePUB Online free. Yu-Gi-Oh! Zexal, Vol. 1 Yu-Gi-Oh Graphic Novels I really enjoyed the novel and I am looking forward to eventually purchase all of them. I am autistic and I enjoy watching all the Yu-Gi-Oh shows. But I need to read also, so this was a great way for me to understand what was going on on the story and be able to read along with looking at the graphics. Graphics are a great way of reaching teens who struggle with reading.. An enjoyable and exciting debut manga volume for Yu-Gi-Oh! Zexal! In 1996, Kazuki Takahashi would c

Yu-Gi-Oh! Zexal, Vol. 1

Author :
Rating : 4.30 (704 Votes)
Asin : 1421549026
Format Type : paperback
Number of Pages : 176 Pages
Publish Date : 2014-10-21
Language : English

DESCRIPTION:

A lifelong gamer, Takahashi enjoys Shogi (Japanese chess), Mahjong, card games, and tabletop RPGs, among other games. Yu-Gi-Oh!'s themes of friendship and fighting, together with Takahashi's weird and imaginative monsters, soon became enormously successful, spawning a real-world card game, video games, and three anime series (two Japanese Yu-Gi-Oh! series and Yu-Gi-Oh! GX). Artist/author Kazuki Takahashi first tr

Reads R to L (Japanese Style) for Teen audiences.. With more awesome monsters and unbelievable cards, the future of Yu-Gi-Oh! starts right here! No one loves Dueling more than Yuma Tsukumo, but unfortunately for him, no one is worse at it! This isn’t going to stop Yuma from trying though. In a futuristic city, augmented reality Duels are all the rage. When Yuma calls on the memory of his parents during the Duel, a strange being called Astral appears, and the encounter is the start of Yuma’s amazing Duel journey! Card included with the first printing only. Duelists, using devices called D-Gazers, can interact with their environment and their opponents as never before

A lifelong gamer, Takahashi enjoys Shogi (Japanese chess), Mahjong, card games, and tabletop RPGs, among other games. . About the Author Artist/author Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and fighting, together with Takahashi's weird and imaginative monsters, soon became enormously successful, spawning a real-world card game, video games, and three anime series (two Japanese Yu-Gi-Oh! series and Yu-Gi-Oh! GX)

Yu-Gi-Oh Graphic Novels I really enjoyed the novel and I am looking forward to eventually purchase all of them. I am autistic and I enjoy watching all the Yu-Gi-Oh shows. But I need to read also, so this was a great way for me to understand what was going on on the story and be able to read along with looking at the graphics. Graphics are a great way of reaching teens who struggle with reading.. An enjoyable and exciting debut manga volume for "Yu-Gi-Oh! Zexal"! In 1996, Kazuki Takahashi would create a manga series about card games known as “Yu-Gi-Oh!”. Wanting to create a battle manga that was unique and not about fighting and a fan of tabletop role-playing games, Takahashi did not imagine how popular the series would be among fans worldwide.With the original manga serialized in Sept. 1996 through 200An enjoyable and exciting debut manga volume for "Yu-Gi-Oh! Zexal"! [KNDY] Dennis A. Amith In 1996, Kazuki Takahashi would create a manga series about card games known as “Yu-Gi-Oh!”. Wanting to create a battle manga that was unique and not about fighting and a fan of tabletop role-playing games, Takahashi did not imagine how popular the series would be among fans worldwide.With the original manga serialized in Sept. 1996 through 2004, the games have been popular among anime, manga and of course, the card gaming fans in America and also around the world. The series. , the games have been popular among anime, manga and of course, the card gaming fans in America and also around the world. The series. "An amazing and addicting series" according to GraphicNovelReporter.com. Futuristic dueling technology, more amazing ways to summon monsters, and new supernatural crises - that's Yu-Gi-Oh! for you!Yuma Tsukumo loves dueling more than anyone else, but he has almost no skills. Every time Yuma duels his friends, he loses, and every time he tries to excel in Phys Ed, he makes a clown of himself. He never stops trying to "jet," though. Very admirable, I know.Some time ago, Yuma's parents disappeared after leaving him a strange, almost otherworldly key. Recently, Y

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