Storytelling through Animation (Graphics)
Author | : | |
Rating | : | 4.74 (758 Votes) |
Asin | : | 1584503947 |
Format Type | : | paperback |
Number of Pages | : | 435 Pages |
Publish Date | : | 0000-00-00 |
Language | : | English |
DESCRIPTION:
PART I EMOTIONS IN MOTION Chapter 1 The Illusion of Cinema And Animation Chapter 2 The Story PART II VISUAL STORYTELLING Chapter 3 Developing the True Critical Eye Chapter 4 Directing Chapter 5 Art Direction Chapter 6 Cinematography PART III PREPRODUCTION Chapter 7 Preplanning and Preproduction Chapter 8 Storyboarding Chapter 9 Animatics Chapter 10 Sound, Music, and Voice Chapter 11 Character Design and Production Design Chapter 12 Lighting PART IV PRODUCTION Chapter 13 Animation Chapter 14 Character Animation PART V POSTPRODUCTION Chapter 15 Editing Chapter 16 Postproduction Chapter 17 Tools and Techniques and Modern Animation
Amazon Customer said Like sucking molasses through a straw. I've read a lot of animation books over the years, but this is one I don't think I'll ever look at again. Most of these "one stop shop" type books that cover every single aspect of filmmaking end up not saying much no matter how long winded they are.T. The Story of Telling a Story Using Animation John Matlock First, this is not a book on the mechanics of producing animation. Instead it is a book that comes before that. It's about how to tell a story through animation. It's about the first steps that must be done right if the story is to be told at all.It a. Good but lacks specifics This book is well written, and follows a logical progression through examining the story, pre-production, animation, and post-production. Many of these concepts apply to the different kinds of animation mentioned in the book (cel, stop-motion, 3d), an
. Mike Wellins is a prolific indie filmmaker and commercial director of animation. He has created numerous commercials, episodic television, pilots, shorts and music videos, and over 70 films (long, short, live, animated, and three low-budget features). His professional and independent work has earned him numerous awards, including an Annie for outstanding achievement in an animated commercial. Additionally, he has spoken at the Game Developer Con
In addition, it explores all of the concepts and techniques needed for animation, including visual theory, motion, animation techniques, and their live action counterparts, character animation, composition, production, lighting, rendering, editing, and compositing. It teaches the principles, real-world techniques, tricks, tips, and creative and visual fundamentals key to great animated storytelling. After reading this book, animators will have the knowledge and skills needed to tell their own visual stories.. Storytelli