How Games Move Us: Emotion by Design (Playful Thinking)
Author | : | |
Rating | : | 4.71 (592 Votes) |
Asin | : | 0262034263 |
Format Type | : | paperback |
Number of Pages | : | 192 Pages |
Publish Date | : | 2015-01-21 |
Language | : | English |
DESCRIPTION:
Her new book, How Games Move Us, is an invaluable guide to the many ways that games can be designed to provoke powerful positive emotions, not to mention chills, goosebumps, and transformative experiences that change how we see ourselves and the people we play with. How might you emotionally impact your player thoughtfully, and purposefully? (Mark DeLoura, former Senior Advisor for Digital Media, White House Office of Science and Technology Policy; Creator, Game Programming Gems series)Katherine Isbister is always insightful and t
Isbister looks into the emotional experience of gaming and gameplay Isbister looks into the emotional experience of gaming and gameplay. Her nuanced assertions about gaming are in plain language rather than academic jargon deepening our understanding of how we play, why we play, and the pleasures we get from it.. Amazon Customer said Three Stars. Read more like a long article than a book, seem quite broad but shallow.. Joy M. said This is one of the best books I've read in this genre (and I've read. This is one of the best books I've read in this genre (and I've read a lot of them). Her experience and research-grounded understanding is presented in accessible, well-written prose, with rich references that can be explored beyond the book itself. A must-read for anyone interested in game design, and should also be on the syllabus for every 101 class.
She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to und
She was the founding Director of the Game Innovation Lab at New York University. Katherine Isbister is Professor of Computational Media at the University of California, Santa Cruz, and is the author of Better Game Characters by Design.