Fast Algorithms for 3D-Graphics
Author | : | |
Rating | : | 4.29 (850 Votes) |
Asin | : | 3662257998 |
Format Type | : | paperback |
Number of Pages | : | 320 Pages |
Publish Date | : | 2016-10-06 |
Language | : | English |
DESCRIPTION:
Fast Algorithms for 3D-Graphics book has been released since 2016-10-06. Fast Algorithms for 3D-Graphics are written by Georg Glaeser and it has 320 of pages on paperback.
Good educational value! A Customer This book provides a great educational resource for elementary 3D graphics. Even though the algorithms presented may be a bit simplistic compared to, for example, those used in the QuakeIII engine, they offer a great insight into the mathematics behind 3D graphics. C code optimization is also well presented in this book, but again a bit outdated, as modern compilers make macros for speed a thing of the past! This is a great book t. Good Educational Value A Customer This book provides a great educational resource for elementary 3D graphics. Even though the algorithms presented may be a bit simplistic compared to, for example, those used in the QuakeIII engine, they offer a great insight into the mathematics behind 3D graphics. C code optimization is also well presented in this book, but again a bit outdated, as modern compilers make macros for speed a thing of the past! This is a great book t. valuable hands-on introduction Erik Neumann For those who like a hands-on approach to learning a subject this can be an excellent intro to 3D graphics. Glaeser provides a minimal (and occasionally cryptic) introduction to the subject in prose alongside most of the C source code you will need to implement the concepts. He explains the ideas just enough that you can understand the code.But be forewarned: the floppy disk containing source code is fairly worthless. It does not