Creating Interactive 3-D Actors and Their Worlds (Conquering 3D Graphics)

[Jean-Marc Gauthier] ☆ Creating Interactive 3-D Actors and Their Worlds (Conquering 3D Graphics) à Read Online eBook or Kindle ePUB. Creating Interactive 3-D Actors and Their Worlds (Conquering 3D Graphics) An extensive index lets readers find the information they need quickly, and a companion Web site featuring 350 additional tutorials lets them keep on learning, even after theyve mastered all the material in the book. Each tutorial can be followed using either application, evaluation versions of which are provided on the accompanying CD. Key Features* Covers two powerful and accessible animation applications-LifeForms and Nemo-in a manner that will appeal to amateurs and professionals alike* Thr

Creating Interactive 3-D Actors and Their Worlds (Conquering 3D Graphics)

Author :
Rating : 4.11 (790 Votes)
Asin : 0122777212
Format Type : paperback
Number of Pages : 309 Pages
Publish Date : 2014-03-17
Language : English

DESCRIPTION:

You also get all the files relating to the book's 22 tutorials-including 3D models, textures, behaviors, and motion files-plus links to a rich selection of software and user resources on the Web. Thankfully, here's the book that remedies this. . Included are textures from Marlin Studios. Focusing on interactivity, behaviors, and environmental cohesiveness, all these tutorials have been specially designed to let you teach yourself using the application of your choice.Whatever your character animation aims, Creating Interactive 3D Actors and Their Worlds is the key to gaining the technical proficiency that will help your creativity flourish.FeaturesDevoted to the growing number of tools that let you achieve sophisticated results using drag-and-drop code modules.Easily accessible to beginners but filled with valuable information for more experienced animators.Helps you teach yourself to build and populate Web-based v

Peter Graham said Interactive Interactive 3D Just a quick note to report that this book is very promising, as we discover new techniques (specially the use of Virtools Dev) that revolutionize the creation of interactivity within 3D contents, for the internet and offline. Definitely worth for all newbees and students who want to have a first introduction to realtime 3D. The only drawback is that the graphical quality of the examples is very poor compared to what can be achieved with the tools. However, the most important is the way the inte. D. Just a quick note to report that this book is very promising, as we discover new techniques (specially the use of Virtools Dev) that revolutionize the creation of interactivity within Interactive 3D Just a quick note to report that this book is very promising, as we discover new techniques (specially the use of Virtools Dev) that revolutionize the creation of interactivity within 3D contents, for the internet and offline. Definitely worth for all newbees and students who want to have a first introduction to realtime 3D. The only drawback is that the graphical quality of the examples is very poor compared to what can be achieved with the tools. However, the most important is the way the inte. D contents, for the internet and offline. Definitely worth for all newbees and students who want to have a first introduction to realtime Interactive 3D Just a quick note to report that this book is very promising, as we discover new techniques (specially the use of Virtools Dev) that revolutionize the creation of interactivity within 3D contents, for the internet and offline. Definitely worth for all newbees and students who want to have a first introduction to realtime 3D. The only drawback is that the graphical quality of the examples is very poor compared to what can be achieved with the tools. However, the most important is the way the inte. D. The only drawback is that the graphical quality of the examples is very poor compared to what can be achieved with the tools. However, the most important is the way the inte. Great for Closet Animators A Customer By way of illustrations and in-depth explanations, this book took me through the process of creating animated characters from hand-drawn sketches -- all the way to adding interactivity to them. The book says "without code" which doesn't exactly mean without programming. One criticism I have is that I needed to go to the companion website to understand the navigation of some of the demos. (Answers were all found there -- just an illustration of page limitations vs. the web.) Definitely worthwhile

An extensive index lets readers find the information they need quickly, and a companion Web site featuring 350 additional tutorials lets them keep on learning, even after they've mastered all the material in the book. Each tutorial can be followed using either application, evaluation versions of which are provided on the accompanying CD. Key Features* Covers two powerful and accessible animation applications-LifeForms and Nemo-in a manner that will appeal to amateurs and professionals alike* Through a series of detailed tutorials, teaches readers to perform key modeling and animation tasks using the tools provided by these applications* Covers closely related topics such as building settings and broadcasting complete animations* Filled with color illustrations and accompanied by a CD containing three-month evaluation versions of both software titles and all the files required by the tutorials* Via a companion Web site, provides over 350 additional tutorials on 3D modeling, 3D

Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.

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